Table of Contents
Stardock Omega 31: Multilevel Ships
Created by Nytecode
Not all ships have one level. Multilevel ships add a bit of complexity to hit determination and to movement.
Construction
The pangalactic space design guild requires that all ships have either 1, 2, 3, 6, 8, 11, 16, or some other GǣD6Gǥ determinable number of levels. It turns out that warp harmonics and orbital stability depend on that number (think of it like ?.) Each level needs to have the same silhouette. Again, warp dynamics and such. Turbo-lifts and/or Ladders need to be used to connect the various levels. No level can be unreachable at design time.
Hit Determination
Roll the proper amount of D6's to determine which level of a ship will get hit. Examples:
2 levels:
1-3 Top
4-6 Bottom
3 levels:
1-2 Top
3-4 Middle
5-6 Bottom
8 levels:
3-4 Top
5-6
7-8
9-10
11-12
13-14
15-16
17-18 Bottom
After the level is determined, normal hit location determination is used.
Missiles
Missiles treat the modules above and below as adjacent. Multilevel starships can suffer more internal damage from a missile strike.