games:board:battlestations:battlestationsregistry
Definitive List of Ship Registries
Race (Rulebook) | Species Bonus | Ship Sizes | ||||||
---|---|---|---|---|---|---|---|---|
5 | 6 | 7 | 8 | 9 | 10 | |||
Beastman (HMFYP) | Beastmen ships get +3 on any attempt to use the Teleporter | |||||||
Scout(HMFYP) | Frigate(HMFYP) Frigate(PODM) | Cruiser(HMFYP) | Destroyer(HMFYP) | Dreadnought(HMFYP) | Leviathan(BCR) | |||
Bot (BW) | Each Life Support on a bot ship supports one additional bot | |||||||
Scout(BW) | Frigate(BW) | Destroyer(BW) Destroyer(GCW) Destroyer(POT) Destroyer(PG) | Cruiser(BW) Cruiser(GCW) Cruiser(POT) Cruiser(PG) | Dreadnought(BW) Dreadnought(GCW) Dreadnought(POT) Dreadnought(PG) | Leviathan(BCR) | |||
Bubbloid (HMFYP) | Bubbloid ships count remote penalties as -2 instead of -3 | |||||||
Scout(HMFYP) | Frigate(HMFYP) | Destroyer(HMFYP) | Cruiser(HMFYP) | Dreadnought(HMFYP) | Leviathan(BCR) | |||
Canosian (BCR) | +1 effective Shields power if there is a functioning Engine. This is not power, and cannot be transferred to other systems, but it does add +1 to the dificulty of teleporting to and from the ship. | |||||||
Scout(BCR) | Frigate(BCR) | Destroyer(BCR) | Cruiser(BCR) | Dreadnought(BCR) | Leviathan(BCR) | |||
Eugene (DOD) | Upgraded - All modules are +1 Energy Absorbtion - Eugene ships have a greenish-yellow energy field glowing in the center of their ship that allows crew to absorb hull damage | |||||||
Scout(DOD) | Frigate(DOD) | Destroyer(DOD) | Cruiser(DOD) | Dreadnought(DOD) | Leviathan(BCR) | |||
Fungaloid (PG) | Built-in Atmospherics & Built-in TeleChute. All Fungaloid ships are designed to travel to and from planetary surfaces. Also, place two telechute markers anywhere aboard the ship. | |||||||
Scout(BCR) | Frigate(BCR) | Explorer(BCR) | Cruiser(BCR) | Dreadnought(BCR) | Leviathan(BCR) | |||
Human (BCR) | Human ships are considered one Size smaller for all maneuvering checks (thus a Size 5 ship is considered Size 4 for acceleration, deceleration, etc.) | |||||||
Scout(BCR) | Frigate(BCR) | Destroyer(BCR) | Cruiser(BCR) | Dreadnought(BCR) | Leviathan(BCR) | |||
Kerbite (HMFYP) | Kerbite ships can have a maximum of 3 Engines. When pumping for power, the difficulty is +2 per additional power instead of +3 | |||||||
Scout(HMFYP) | Frigate(HMFYP) | Destroyer(HMFYP) | Cruiser(HMFYP) | Dreadnought(HMFYP) | Leviathan(BCR) | |||
Otyssian (HMFYP) | Otyssian ships are more adept at advanced maneuvers. When performing advanced Helm maneuvers add +1 per maneuver to the piloting skill check difficulty instead of +3 | |||||||
Scout(HMFYP) | Frigate(HMFYP) | Destroyer(HMFYP) | Cruiser(HMFYP) | Dreadnought(HMFYP) | Leviathan(BCR) | |||
Silicoid (BCR) | Silicoid ships have a built-in indestructible Hull Stabilizer | |||||||
Scout(BCR) | Frigate(BCR) The Spatcktwula(BCR) | Destroyer(BCR) | Cruiser(BCR) | Dreadnought(BCR) | Leviathan(BCR) | |||
Tentac (BCR) | Tentac ships ignore facing restrictions. Any module that requires a facing only needs to face outward (pointing away from the ship) | |||||||
Scout(BCR) | Frigate(BCR) | Destroyer(BCR) | Cruiser(BCR) | Dreadnought(BCR) | Leviathan(BCR) | |||
Vomeg (HMFYP) | Vomeg ships can fire multi-cannons and operate Teleporters twice per phase (still a maximum of 6 times in a round) | |||||||
Scout(HMFYP) | Frigate(HMFYP) | Destroyer(HMFYP) | Cruiser(HMFYP) | Dreadnought(HMFYP) | Leviathan(BCR) | |||
Xeloxian (BCR) | Xeloxian ships reduce OOC by 2 instead of 1 at the end of each phase | |||||||
Scout(BCR) | Frigate(BCR) | Destroyer(BCR) | Cruiser(BCR) | Dreadnought(BCR) | Leviathan(BCR) | |||
Zoallan (BCR) | Zoallan ships launch one missile per round at no power cost and may spend power from Helm, Guns or Shields to launch | |||||||
Scout(BCR) | Frigate(BHMSES) | Destroyer(BHMSES) Destroyer(GCW) Destroyer(POT) Destroyer(PG) | Cruiser(BHMSES) Cruiser(GCW) Cruiser(POT) Cruiser(PG) | Dreadnought(BHMSES) Dreadnought(GCW) Dreadnought(POT) Dreadnought(PG) | Leviathan(BCR) | |||
Zoallan (BHMSES) | Missile Enhancement. All Zoallan missiles add +1 attack die, add +1 speed, get a survival check (or free reroll) against destruction. Only expend Guns power if they are the first missile fired in a phase. | |||||||
Scout(BCR) | Frigate(BHMSES) | Destroyer(BHMSES) Destroyer(GCW) Destroyer(POT) Destroyer(PG) | Cruiser(BHMSES) Cruiser(GCW) Cruiser(POT) Cruiser(PG) | Dreadnought(BHMSES) Dreadnought(GCW) Dreadnought(POT) Dreadnought(PG) | Leviathan(BCR) | |||
Generic (BCR) | No special rules except for the size 10 Leviathan which has the same species bonus as the owning species | |||||||
Skiff(BCR), Shuttle(BCR), Outpost(BCR), Base(BCR), Starlab(BCR), Freighter(BCR), Leviathan(BCR) |
Rulebook | Mission | Object |
---|---|---|
BHMSES | The Digs | The Digs(BCR) |
BCR | Starship X | Starship X(BCR) |
PG | The Temple of Moss | Temple(BCR) Temple(BCR) - Custom Tiles |
Legend |
---|
BCR - Battlestations Core Rulebook |
BHMSES - By Her Majesty's Sacred Egg Sac |
BW - Bot Wars |
DOD - Deep Ones in Deep Space |
GCW - Galactic Civil War |
HMFYP - How Much For Your Planet? |
PDM - The Planet of Doctor Moreau |
PG - Pax Galacticum |
POT - Pirates of Trundlia |
games/board/battlestations/battlestationsregistry.txt · Last modified: 2014/03/26 21:09 by 127.0.0.1