games:board:battlestations:battlestationsteleporter
Table of Contents
Teleporter
Actions
Teleport
Skill: Science
Difficulty: Distance to target + target shields + ship shields
Uses Module: No
Can be done Remotely: No
Energy: None
Can be done more than once per Round: Yes
Repair module
Skill: Engineering
Difficulty: 11
Uses Module: No
Can be done Remotely: No
Energy: None
Can be done more than once per Round: Yes
Notes
Failed teleportations cause the character 1D6 damage and they stay in the teleport module.
Bombs can be teleported to enemy ships cause 1D6 damage to the module just like a cannon or missile hit, ignoring shields. If a bomb fails to teleport, it detonates in the teleport module.
games/board/battlestations/battlestationsteleporter.txt · Last modified: 2013/03/17 16:44 by 127.0.0.1