games:board:hotgterrain
Table of Contents
Terrain
Types of Terrain
Good Going
- Per square
- Cost : 1
The majority of The World should be terrain classed as Good Going“. Therefore it is the cheapest terrain to place”
- Pasture
- Large Open Field
- Steppe
- Beach
- Gentle Slopes
Bad Going
- Per square
- Cost : 2
- Steep Slopes
- Rough Ground
- Boggy Ground
- Sand Dunes
- Wood
- Built Up Area (town, village etc)
- Small Enclosed Fields
Water Features
- Per square for 1 square wide
- Cost : 1
- Per square for 2 square wide
- Cost : 2
- Per square for 3 square wide
- Cost : 3
- Per square for 4 square wide
- Cost : 4
Water features impede the use of magic.
- Rivers
- Must either go from one table edge to another, or end at another water feature.
- Lake
Impossible Going
- Per square
- Cost : 3
- Cliffs
- Not passable by ground based units. If recoiled against, the unit is destroyed.
Placing Terrain
Terrain cannot be placed on the board in such a way that
- On an empty area of the board containing no troops.
- Cost : 1X
- On Impossible Going
- Cost : 2X
- On Bad Going
- Cost : 3X
- On Good Going
- Cost : 4X
- On a Water Feature
- Cost : 5X
games/board/hotgterrain.txt · Last modified: 2013/03/20 21:35 by 127.0.0.1