games:board:mechabotsstatus
Table of Contents
Status Sheets
Components
Numbers
- Boiler
- Each boiler component powers 4 components of the types Weapon, Sensor or Mobility. Other component types do not require a boiler.
- Weapons, Sensors
- Each “r” component increases range by 1 hex
- Each “d” component increases damage by 1
- Each “a” component increases accuracy by 1
- Mobility
- Each “t” component changes the the mobility type of the Bot—0=Wheels, 1= Halftrack, 2=Tracks, 3=Legs, 4=Powerful legs, 5=Jump jets, 6=Jets, 7=Hover Jets
- Each “s” component increases speed by 1
- Remote Control
- Each component increases range by 1 hex
Locations
- Weapons and Sensors
- If all components are in the Central location, it has a 360 degree arc
- Otherwise, each location is a 60 degree arc
- Mobility
- Each location that contains a mobility components affect the turn ratio. —Number of hexes a bot must move forward before it can turn 60 degrees = 7-number of locations.
Combat
# of Sensor Accuracy components | Range | |||||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8+ | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
2 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
3 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
5 | 5 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 0 |
7 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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games/board/mechabotsstatus.txt · Last modified: 2013/03/20 22:12 by 127.0.0.1