games:board:searchdeck
Search Deck
Discarded items remain in the square of the character - place the card near the map, and put a counter on the square for the item. If an item is damaged, destroyed or ends up in Hell - put the card in the discard pile. Humans that become Cenobites or Creatures must immediately drop all items.
Item breakdown-
- 40% normal items
- 20% healing items
- 20% useless items
- 10% special - casualty healing/dangerous items
- 10% bad items
Number of Cards | Name | Type | Statistics | Notes |
---|---|---|---|---|
2 | Bible | Normal | Willpower +1 | |
2 | Koran | Normal | Morality +1 | |
2 | Vedas | Normal | Creativity +1 | |
2 | Confucian Canon | Normal | Wits +1 | |
2 | Revolver | Normal | Strength of 5 (does not add to statistic) | Ranged. Roll a die whenever it is fired 1-4, attack as normal, 5, ammunition runs out, 6, misfire - gun explodes inflicting 1 Physical damage and is destroyed |
2 | Shotgun | Normal | Strength of 7 (does not add to statistic) | Ranged. Roll a die whenever it is fired 1-5, attack as normal ,6, misfire - gun explodes inflicting 2 Physical damage and is destroyed. The Shotgun can be fired twice |
3 | Sharp Object | Normal | Strength | Ranged. Range of Strength squares. Each square of range away from the thrower, the attack has one strength fewer. Place the item in the target square after it's thrown. |
4 | Knife | Normal | Strength +1 | |
3 | Large Heavy Object | Normal | Strength +2, Speed -1 | |
1 | Puzzle Box | Normal | Creativity +1, Wits +1, Morality -1 | |
1 | Videogame | Normal | Creativity +1, Wits +1, Willpower -1 | |
3 | Dictionary | Normal | Wits +1 | |
3 | Thesaurus | Normal | Creativity +1 | |
5 | First Aid Kit | Healing | heals D6 physical damage (may not exceed initial scores). Usable 3 times. Does not work on non-Humans, casualties, or the skinned. | |
5 | Lithium | Healing | heals D6 mental damage (may not exceed initial scores). Usable 3 times. Does not work on non-Humans, casualties, or the skinned. | |
5 | Prosac | Healing | heals D6 spritual damage (may not exceed initial scores). Usable 3 times. Does not work on non-Humans, casualties, or the skinned. | |
2 | Somebody's Wallet | Bad | Morality -1 | |
2 | Snacks | Bad | Willpower -1 | |
2 | Beer | Bad | Wits -1 | |
2 | Newspaper | Bad | Creativity -1 | |
2 | Journal | Special | One complete turn of reading out the personal entries in this journal (and doing nothing else) while in the same room as a Cenobite that has 0 Spiritual (usually an ex-Human), that character turns back into a Human - add 1 to both Spiritual statistics. One use. | |
2 | Psychoanalytic Books | Special | Spend one turn psychoanalysing an insane character to give the D6 temporary Mental statistics. These temporary statistics drop by 1 point per turn. The books have may be used any amount of times but are heavy and reduce Speed by half. | |
2 | Reanimation Serum | Special | Revives the dead. Roll a D6 for a corpse - 1 to 4, it is Human again. 5 or 6, it becomes a Creature. One use. |
games/board/searchdeck.txt · Last modified: 2013/03/20 21:06 by 127.0.0.1