games:board:stcroom
Table of Contents
Room Cards
Cards
Rooms receive 3 cards - a Type card, a Level card and a Special card.
- Type
- Fiendish Creation
- Swarm — Number: 4 (if doubled, — Notes: No special abilities —
Level Agi Dex Tou Str Hlt Mov Low 0 2 1 3 2 3 Medium 1 2 0 3 3 5 High 2 3 1 4 2 4 - Mob — Number: 2 (if doubled, 4) — Notes: Characteristic Specialisation —
Level Agi Dex Tou Str Hlt Mov Low 1 3 1 3 3 4 Medium 1 3 2 4 4 5 High 2 4 2 4 4 3 - Giant — Number: 1 (if doubled, 2) — Notes: Special Power —
Level Agi Dex Tou Str Hlt Mov Low 1 3 1 3 6 3 Medium 2 4 2 4 10 2 High 2 3 2 5 8 3
- Trap (Event)
- STR - Something falls on you or tries to crush you. Lose 1 Health if STR is less than 1/2/3
- DEX - Something fast rushes at you. Lose 1 Health if DEX is less than 1/2/3
- WP - The room is blocked with a magical psychic aura. Can only move in this room if WP is higher than 0/1/2
- SKL - The room is a puzzle trap. Can only move in this room if SKL is higher than 0/1/2
- Spook (Event)
- Something creepy and unnatural. Everyone that has one or more villagers within line of sight an open door into this room room loses 1/2/3 morale through fear.
- Strange violent wind. Every villager within line of sight an open door into this room that has STR less than 1/2/3 is pushed away from the room until they hit an object where they take 1 Health damage.
- Level
- Low
- Low
- Double Low - FC: twice as many, S & T: occurs twice
- Medium
- Medium
- Double Medium - FC: twice as many, S & T: occurs twice
- High
- High
- Double High - FC: twice as many, S & T: occurs twice
- Special
- Clue — The value of the clue is 1/2/3.
- Unstoppable — If a fiendish creation, their move is now 1 and they can't be damaged except with a magic weapon. If a trap or spook, it effects everyone (except those with the correct special power), not just those in line of sight.
- Fast — +1 Move (FC) Check is at -1 (T) Double damage (S)
- Slow — -1 Move (FC) Check is at +1 (T) Only effects every second character (S)
- Item
- Magic weapon: Does an additional +1 damage in combat for the next 2/4/6 hits
- Armour: Increases Toughness by 1 for the next 2/4/6 hits before being destroyed
- Heavy Armour: Increases Toughness by 2 for the next 2/4/6 hits before being destroyed, reduces DEX and Move by 1. May only be carried or used by characters with a DEX and Move higher than 0.
- Herbs: Heal all the health of 1/2/3 characters. Discard after use.
Deck Building
For each player, take-
- 1 swarm, 1 mob and 1 giant fiendish creation card
- 1 random event
- 4 random level cards
- 1 random item card
- 1 clue card
- 2 random other special cards
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games/board/stcroom.txt · Last modified: 2013/03/24 15:37 by 127.0.0.1