games:board:stonehengeuniversalis
Table of Contents
Universal Stonehenge
parent_page_gamesstonehenge Adapting the Universalis storytelling game to use Stonehenge.
Components needed
From Stonehenge ~Stonehenge board ~All 60 Number cards ~1 Druid figure for each player ~10 bars and 10 disks of the same colour for each player ~1 trilithon for each player ~1 trilithon card for each player From Universalis ~Rulebook ~Many index cards for Components ~Sheet of paper for the Setting ~Pencils and rubbers
Conversions
Setup
- Each player chooses a colour and takes all disks and bars associated.
- Place one trilithon in front of each player with a disk on it to indicate that player's colour.
- Each player also received the appropriate Trilithon Card for their colour.
- Druid Figures are placed on the number ring to indicate a player's Wealth.
Framing a Scene
- Who is Framing the Scene is represented by placing their Trilithon Card on the Altar space.
Components
- Who controls which Component is represented by placing that card on the board space for the trilithon closest to that player.
- If they don't match up, place a bar beside each Trilithon space for each player to mark it.
Complications
- Cards are used instead of dice:
- Every odd numbered card is a success.
- Outcome coins received from a Complication are based on the colour of the card:
- White: 1 coin
- Green: 3 coins
- Red: 5 coins
Coins
- Coins used on Components, for Wagering or for Dice Pools are represented with Disks and Bars
- 1 Bar = 1 Coin
- 1 Disk = 10 Bars = 10 Coins
- Bars and Disks are not used at other times, the Wealth of a player should be represented by their Druid Figure.
- If a player exceeds 30 Wealth, move their figure to the ring of coloured spaces.
- If a player exceeds 60 Wealth, move their figure to the ring of unnumbered and uncoloured spaces.
- For every 30 more Wealth, add a Disk to the figure.
—- CategoryStonehenge
games/board/stonehengeuniversalis.txt · Last modified: 2013/03/13 00:52 by 127.0.0.1