Terrain Table
Icon |
Terrain |
Combat and Turning modifier |
Speed modifiers |
Notes |
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Mammal |
Reptillian |
Aquatic |
Magical |
Land |
Water |
Air |
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cave |
+1 |
+1 |
+1 |
2 |
N/A |
3 |
Blocks line of sight |
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desert |
2 |
N/A |
2 |
Take 1 health damage every second turn unless you have Survival |
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Open Woods |
+1 |
+1 |
2 |
N/A |
2 |
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forest |
+1 |
+1 |
2 |
N/A |
2 |
Blocks line of sight |
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Hill Rolling Hills |
+1 |
1 |
N/A |
1 |
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Hills with Open Woods |
|
2 |
N/A |
2 |
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jungle |
+1 |
+1 |
+1 |
3 |
N/A |
3 |
Blocks line of sight |
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mountain |
+1 |
+1 |
3 |
N/A |
2 |
Blocks line of sight |
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Open Terrain Plain |
+1 |
+1 |
1 |
N/A |
1 |
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Fields |
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|
1 |
N/A |
1 |
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swamp |
+1 |
+1 |
2 |
3 |
2 |
Blocks line of sight |
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Shallow water |
+1 |
N/A |
1 |
1 |
Upstream costs an additional 1 Water Speed. If you have 0 Water Speed, then you drown and take 4 health damage every turn until dead. Only counts as water for size classes of Small, Medium and Large. Amphibious/Fish creatures of larger sizes treat the terrain as land. |
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Deep water |
+1 |
N/A |
1 |
1 |
Upstream costs an additional 1 Water Speed. If you have 0 Water Speed, then you drown and take 4 health damage every turn until dead. All sizes of creatures can enter. |
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Stream hexside |
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Shallow Water or Plain Terrain type depends on shape and side entered |
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River or Lake hexside |
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Shallow Water or Plain Terrain type depends on shape and side entered |
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Ford |
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Shallow Water or Plain Terrain type depends on shape and side entered |
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Bridge |
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Allows land shape to move over water terrain |
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Hamlet, Village, Town, Abbey |
+1 |
+1 |
+1 |
3 |
N/A |
3 |
Blocks line of sight |
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Keep |
+1 |
+1 |
+1 |
3 |
N/A |
3 |
Blocks line of sight |
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Ruins |
+1 |
+1 |
+1 |
3 |
N/A |
3 |
Blocks line of sight |
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Road |
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Reduces movement cost by 1 to a minimum of 1 if you travel in the direction of the road |
Icons are from here- http://www.uni-heidelberg.de/images/AIcons/prog/map/ Colour images are from here- http://civquest.sourceforge.net/