games:board:thiefgamecontacts
Table of Contents
Contacts
Go back to thiefgame |
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Information
At the start of a mission, the Thief makes a roll with their contacts skill to determine how much information they obtained about their target. Contacts vs difficulty of 4 Number of Successes:-
- Profile of the building. All windows, entrances and exits to the building.
- Location of all bedrooms and three rooms that may contain the treasure (ie any trophy room, vault or master bedroom).
- Number of guards and locations of any generators.
- The guard routes and any guard stations
- The complete map of one floor.
- The map of all floors.
Equipment
Before a mission, the Thief makes a roll with their contacts skill to determine how cheaply they may buy replacement or new equipment. The difficulty of the task is based on how available the equipment is.
Availability | Difficulty |
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Common | 3 |
Uncommon | 4 |
Magical | 5 |
Rare | 6 |
Rare and Magical | 6 (halve number of successes, rounded down) |
Number of Successes:-
- 200% of price
- 150% of price
- 100% of price
- 75% of price
- 50% of price
- 25% of price
games/board/thiefgamecontacts.txt · Last modified: 2015/11/27 12:48 by 127.0.0.1