games:villageindividualstats
Individual Stats
- Name (main grouping)
- Formal Name (introduced as)
- Informal Name (friends know them as)
- First Name
- Other Names (middle names)
- Last Name
- Former Names (ie marriage, adoption etc)
- [Recursive]
- Occupation (abstract)
- Skill level (important if there are competing occupations)
- Time
- Occupation (how much of a day is used for their occupation)
- Social (for socialising with others outside of work)
- Rest
- Other (for spare time)
- Relationships
- ID (either family, community or individual)
- Trust type (informal/friend, formal/business, ideology/religion/love)
- Trust level
- Reputation (similar to trust and can be used as a starting trust level by community members that are first introduced)
- Types (of relationship - friend, relative, employee etc - may be more than one)
- Update Age (last time this relationship was updated)
- Personality
- Idiosyncrasies (traits that may be randomly liked or disliked by others)
- Hobbies (actions that may be common grounds for relationships)
- Aberations (actions that are disliked by all if found out e.g. murder, theft, fraud - anything antisocial)
- Abnormality (actions that are only liked by others with the same abnormality e.g. being tone deaf, having OCD, being a militant athiest)
- Appearance (appeal to different levels of society, general behaviour as well as appearance - initial impressions always colour later relationships)
- Attractiveness (sex appeal)
- Trustworthiness (honest face)
—- CategoryGames
games/villageindividualstats.txt · Last modified: 2013/03/13 00:57 by 127.0.0.1