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Table of Contents
Cultists in the Dark
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Acolytes of a forgotten god
You heard the secret voice calling in the darkness. You obeyed. You are its
instrument—and the world shall bow before its glory, or burn.
When you play a Cult, you earn xp when you advance the agenda of your deity
or embody its precepts in action. Instead of hunting grounds, you have sacred
sites that you use for your operations.
DEITY : TBD, but it is Monstrous and Transcendent
STARTING UPGRADES : Training: Resolve. Cohort: Gang, type Adepts (Scholars, tinkerers, occultists, and chemists.)
ADDITIONAL UPGRADES : Ritual Sanctum in Lair: This counts as a sacred and arcane workshop for
occult practices and rituals. Quality: Documents, Each upgrade improves the quality rating of all the PCs’ items of that type, beyond the quality established by the crew’s Tier and fine items.
SACRED SITES : TBD
CONTACTS : Mateas Kline, a noble
The Crew
Members of the Cult that aren't PCs:
Cohort
- Adept (tier 0, quality 0)
- Adept (tier 0, quality 0)
Instructors
- Resolve (tier 0, quality 3)
The Characters
The NPCs
- Mateas Kline, a noble (crew contact)
- Friends
- Roslyn Kellis, a noble (Cricket)
- Stazia, an apothecary ()
- Bryl, a drug dealer ()
- Rivals