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Table of Contents
Threat Roll
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The Threat Roll is made after the GM describes a bad consequence that is about to happen. You start with as many dice as the Action being used to negate/lessen the consequence.
Bonus Dice
You can get additional dice to your roll from:
- Taking an additional Threat (however additional threats must be assigned dice results after you have rolled)
- Taking a Devil's Bargain and paying the cost
Push Yourself
You can lessen or negate the consequence of a Threat by rolling your Attribute and paying the Stress based on your roll. You may ask the GM what the consequence change would be before you decide to roll. The Stress cost is between 0 and 3.
Gaining Edge
This is similar to Gambits in Scum & Villainy but more limited and temporary. When you roll more than one 6 you gain an Edge. You can spend it immediately or keep it until later. At Downtime it dissappears. An Edge can give you greater effect in an action or be used as a bonus die or can be used on a team mate if appropriate. You may have several Edges from different rolls but they all dissapear in Downtime.
Desparate Position
If outnumbered, outclassed or badly impaired the standard roll is desparate. Only a 6 counts as a success and all other numbers mean you suffer the consequences. However you do get XP from it.