roleplaying:d20turnadvanced
Table of Contents
Advanced Turn Sequence
Initiative
Roll initiative as normal.
Method A
- The highest initiative places their counter on the track first.
- Each lower initiatives places their counters 24 segments after the preceding higher initiative.
Method B
- The highest initiative places their counter on the track first.
- Each lower initiatives places their counters the number segments that their initiative roll differs from the the preceding higher initiative.
Weapons
Note - in the case of weapons with ammunition, the speed refers to using a loaded weapon, not to how long it takes to load.
- List of weapons and times - from SRD and various online sources.
- Loading times for weapons - from online historical sources.
- Readying times for weapons - drawing a weapon or putting it away
Movement
Movement in squares on a battlemap. One square = 5 feet.
- Walk
- 15 feet: 8 per square
- 20 feet: 6 per square
- 30 feet: 4 per square
- 40 feet: 3 per square
- 50 feet: 12 per 5 squares
- 60 feet: 2 per square
- Hustle
- 15 feet: 4 per square
- 20 feet: 3 per square
- 30 feet: 2 per square
- 40 feet: 3 per 2 squares
- 50 feet: 6 per 5 squares
- 60 feet: 1 per square
- Run (+3)
- 15 feet: 8 per 3 squares
- 20 feet: 2 per square
- 30 feet: 4 per 3 squares
- 40 feet: 1 per square
- 50 feet: 4 per 5 squares
- 60 feet: 2 per 3 squares
- Run (+4)
- 15 feet: 2 per square
- 20 feet: 3 per 2 squares
- 30 feet: 1 per square
- 40 feet: 3 per 4 squares
- 50 feet: 3 per 5 squares
- 60 feet: 1 per 2 squares
Spells
Components
- In pockets: 8
- In pouches: 16
- In backpack: 32
Not sure where components are = x2
Casting Times and Duration
1 hour = 14400 segments 1 minute = 240 segments 1 round = 6 seconds = 24 segments 1 second = 4 segments
Time based spells
- Haste - halves the length of time needed for any task.
- Slow - doubles the length of time needed for any task.
roleplaying/d20turnadvanced.txt · Last modified: 2013/03/20 20:00 by 127.0.0.1