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roleplaying:d20turnsequence

Alternate Turn Sequence

Segments

Counters representing each character in a combat are moved on a chart of segments. Each segment represents half a round or 3 seconds.

Initiative

Roll initiative as normal. From highest initiative to lowest, place counters every two segments.

Actions

  • Standard Action: 1 segment (only once every 2 segments)
  • Move Action: 1 segment (only once every 2 segments)
  • Full-Round Action: 2 segments
  • Free Action: 0 segments
  • Swift Action: 0 segments (only once every 2 segments)
  • Immediate Action: 0 segments

Movement

Movement in squares on a battlemap. One square = 5 feet.

  • Walk
    • Speed 15 = 3 per 2 segments
    • Speed 20 = 4 per 2 segments
    • Speed 30 = 6 per 2 segments
    • Speed 40 = 8 per 2 segments
    • Speed 50 = 10 per 2 segments
    • Speed 60 = 12 per 2 segments
  • Hustle = x2 squares
  • Run (x3) = x3 squares
  • Run (x4) = x4 squares

Spells

Casting Times and Duration

1 hour = 1200 segments 1 minute = 20 segments 1 round = 6 seconds = 2 segments 3 second = 1 segments

Time based spells

  • Haste - halves the length of time needed for any task.
  • Slow - doubles the length of time needed for any task.
roleplaying/d20turnsequence.txt · Last modified: 2013/03/20 19:59 by 127.0.0.1