roleplaying:d20turnsequence
Table of Contents
Alternate Turn Sequence
- Advanced rules - no longer being developed
Segments
Counters representing each character in a combat are moved on a chart of segments. Each segment represents half a round or 3 seconds.
Initiative
Roll initiative as normal. From highest initiative to lowest, place counters every two segments.
Actions
- Standard Action: 1 segment (only once every 2 segments)
- Move Action: 1 segment (only once every 2 segments)
- Full-Round Action: 2 segments
- Free Action: 0 segments
- Swift Action: 0 segments (only once every 2 segments)
- Immediate Action: 0 segments
Movement
Movement in squares on a battlemap. One square = 5 feet.
- Walk
- Speed 15 = 3 per 2 segments
- Speed 20 = 4 per 2 segments
- Speed 30 = 6 per 2 segments
- Speed 40 = 8 per 2 segments
- Speed 50 = 10 per 2 segments
- Speed 60 = 12 per 2 segments
- Hustle = x2 squares
- Run (x3) = x3 squares
- Run (x4) = x4 squares
Spells
Casting Times and Duration
1 hour = 1200 segments 1 minute = 20 segments 1 round = 6 seconds = 2 segments 3 second = 1 segments
Time based spells
- Haste - halves the length of time needed for any task.
- Slow - doubles the length of time needed for any task.
roleplaying/d20turnsequence.txt · Last modified: 2013/03/20 19:59 by 127.0.0.1