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roleplaying:hero:kamarathin:table_10_-_parents

Table 10 - Parents

Table 10 - Parents is designed to add some details to the person or persons that raised the character. If the occupation of the person(s) that raised the character has already been determined (or if they were not raised by a “person” at all) then ignore this table and go on to Table 11 - Childhood Events.

Table 10 - Parents refers to the “Head of Household”, this represents whoever is in charge of the household that the character was raised in and could be a Mother, Father, Grandparent, Aunt or Uncle, etc.

Roll Result Next Table
Amo All Others
1-12 Head of Household has one occupation 10A 10C
13-14 Head of Household has one primary occupation and a second part-time occupation. 10A 10C
15-16 Head of Household does not work. One other member of the household has an occupation. 10A 10C
17-18 Two members of the Household have occupations. 10A 10C
19 Head of Household is or was an adventurer 10D 10D
20 Head of Household does not have a discernible occupation but always seems to have money available when it is needed. GM secretly determines the reason on Table 10E. 10E 10E

Table 10A

Roll Result Next Table
1-2 Craftsman 10F
3-8 Farmer. Gain Farmer Skill Package 10N
9-11 Fisherman. Gain Fisherman Skill Package 10N
12-13 Herdsman. Gain Herdsman Skill Package 10N
14-15 Hunter. Gain Hunter Skill Package 10N
16-17 Warrior. Gain Warrior Skill Package 10N
18 Craftsman 10F
19 Merchant 10G
20 Special Occupation 10B

Table 10B

Roll Result Next Table
1-7 Civilized Occupation 10C
8-9 Shaman. Gain Shaman Skill Package 10N
10 Healer/Herbalist. Gain Healer Skill Package 10N
11 Adventurer 10D
12 Career Criminal 10H
13 Warrior. Gain Warrior Skill Package 10N
14 Runeschrivjer. Gain A-Ar Bloodline Skill Package 10N
15 Shaman. Gain Shaman Skill Package 10N
16 Horsemaster. Gain Horsemaster Skill Package 10N
17 Explorer. Gain Explorer Skill Package 10N
18 Skald. Gain Skald Skill Package 10N
19 Forester. Gain Forester Skill Package 10N
20 Craftsman 10F

When rolling on Table 10C, make sure to roll 1D10 and add your Social Mod to it.

Table 10C

Roll Result Next Table
5 or less Lower Class Occupation 10I
6-7 Special Occupation 10J
8-11 Middle Class Occupation 10K
12-14 Upper Class Occupation 10L
15 Special Occupation 10J
16 or higher Upper Class Occupation 10L

Table 10D

Roll Result Next Table
1-2 Runeschrivjer. Gain A-Ar Bloodline Skill Package 10N
3-6 Priest 10M
7-11 Warrior. Gain Warrior Skill Package 10N
12-14 Thief. Gain Thief Skill Package 10N
15 Ranger. Gain Ranger Skill Package 10N
16 Shaman. Gain Shaman Skill Package 10N
17 Spirit Binder. Gain A-Ar Bloodline Skill Package 10N
18-19 Bard. Gain Bard Skill Package 10N
20 Seeker. Gain Seeker Skill Package 10N

Table 10E

Roll Result Next Table
1 Gets money from a treasure hoard that he/she found while adventuring. Roll on Table 10D to determine past adventuring profession. Player does not know of this past and does not gain a skill package from it. 10-
2 “Parent” is secretly a thief and gets his/her income from stealing. 10-
3 “Parent” gets their money from a secret inheritance 10-
4 “Parent” chanced upon a buried treasure and takes from it as needed. 10-
5 “Parent” receives money from investments 10-
6 “Parent” counterfeits the money as needed 10-

Table 10F

Roll Result Next Table
1 Blacksmith. Gain Blacksmith Skill Package. 10N
2 Potter. Gain Potter Skill Package. 10N
3 Weaver. Gain Weaver Skill Package. 10N
4 Stone Mason. Gain Stone Mason Skill Package. 10N
5 Bowyer. Gain Bowyer Skill Package. 10N
6 Baker. Gain Baker Skill Package. 10N
7 Butcher. Gain Butcher Skill Package. 10N
8 Carpenter. Gain Carpenter Skill Package. 10N
9 Tanner. Gain Tanner Skill Package. 10N
10 Rope Maker. Gain Rope Maker Skill Package. 10N
11 Leather Worker. Gain Leather Worker Skill Package. 10N
12 Cobbler. Gain Cobbler Skill Package. 10N
13 Basket Weaver. Gain Basket Weaver Skill Package. 10N
14 Cooper. Gain Cooper Skill Package. 10N
15 Painter. Gain Painter Skill Package. 10N
16 Spinner. Gain Spinner Skill Package. 10N
17 Dyer. Gain Dyer Skill Package. 10N
18 Fletcher. Gain Fletcher Skill Package. 10N
19 Sailmaker. Gain Sailmaker Skill Package. 10N
20 Saddle Maker. Gain Saddle Maker Skill Package. 10N

When rolling on Table 10G please roll 1D20 and add your Social Mod to it.

Table 10G

Roll Result Next Table
0 or less Pawnshop Owner. Gain Pawnshop Owner Skill Package. 10N
1 Caravan Master. Gain Caravan Master Skill Package. 10N
2 Trader. Gain Trader Skill Package. 10N
3 Tavernkeeper. Gain Tavernkeeper Skill Package. 10N
4 Innkeeper. Gain Innkeeper Skill Package. 10N
5 Dry Goods Seller. Gain Dry Goods Seller Skill Package. 10N
6 Curio Merchant. Gain Curio Merchant Skill Package. 10N
7 Snake Oil Salesman. Gain Con-Artist Skill Package. 10N
8 Book Seller. Gain Book Seller Skill Package. 10N
9 Clothing Seller. Gain Clothing Seller Skill Package. 10N
10 Weapon Shop Owner. Gain Weapon Shop Owner Skill Package. 10N
11 Fishmonger. Gain Fishmonger Skill Package. 10N
12 Green Grocer. Gain Green Grocer Skill Package. 10N
13 Wine Merchant. Gain Wine Merchant Skill Package. 10N
14 Importer. Gain Importer Skill Package. 10N
15 Furniture Dealer. Gain Furniture Dealer Skill Package. 10N
16 Slaver. Gain Slaver Skill Package. 10N
17 Carpet & Tapestry. Gain Tapestry Merchant Skill Package. 10N
18 Livestock Trader. Gain Livestock Trader Skill Package. 10N
19 Shipping Agent. Gain Shipping Agent Skill Package. 10N
20 Silk Merchant. Gain Silk Merchant Skill Package. 10N
21 Art Dealer. Gain Art Dealer Skill Package. 10N
22 Gem Merchant. Gain Gem Merchant Skill Package. 10N
23 Real Estate Broker. Gain Real Estate Broker Skill Package. 10N
24 Lumber Merchant. Gain Lumber Merchant Skill Package. 10N
25-28 Master Merchant - Roll 1D6+1 to determine the number of businesses he owns and then roll on this table that many times. Ignore any future roll over 25. Gain Master Merchant Skill Package. 10N
29 or higher Monopoly. Roll again to determine the business he owns and this person controls every single one of those businesses in the characters home city. Gain Executive Merchant Skill Package. 10N

Table 10H

Roll Result Next Table
1 Murderer. Gain Murderer Skill Package. 10N
2 Kidnapper. Gain Kidnapper Skill Package. 10N
3 Guild Thief. Gain Thief Skill Package. 10N
4 Pickpocket. Gain Pickpocket Skill Package. 10N
5 Extortionist/Blackmailer. Gain Blackmailer Skill Package. 10N
6 Con-Artist. Gain Con-Artist Skill Package. 10N
7 Street Thief. Gain Thief Skill Package. 10N
8 Highwayman. Gain Highwayman Skill Package. 10N
9 Bandit. Gain Highwayman Skill Package. 10N
10 Professional Assassin. Gain Assassin Skill Package. 10N
11 Smuggler. Gain Smuggler Skill Package. 10N
12 Mugger. Gain Mugger Skill Package. 10N
13 Horse Thief. Gain Rustler Skill Package. 10N
14 Rustler. Gain Rustler Skill Package. 10N
15 Thug. Gain Thug Skill Package. 10N
16 Pimp. Gain Pimp Skill Package. 10N
17 Prostitute. Gain Prostitute Skill Package. 10N
18 Gang Leader. Gain Gang Skill Package. 10N
19 Rapist. Gain Kidnapper Skill Package. 10N
20 Pirate. Gain Pirate Skill Package. 10N

Table 10I

Roll Result Next Table
1 Beggar. Gain Beggar Skill Package 10N
2-6 Farmer - Roll on the table below.
1-2 : Freeman Farmer. Gain Farmer Skill Package
3 : Herder. Gain Herder Skill Package
4 : Sharecropper. Gain Farmer Skill Package
10N
7 Tinker. Gain Tinker Skill Package 10N
8 Sailor. Gain Sailor Skill Package 10N
9-10 Laborer. Roll on the table below.
1 : Miner. Gain Miner Skill Package.
2 : Stone Cutter. Gain Stone Cutter Skill Package.
3 : Wood Cutter. Gain Wood Cutter Skill Package.
4 : Charcoal Burner. Gain Charcoal Burner Skill Package.
5-6 : Unskilled Laborer. Gain Laborer Skill Package.
10N
11 Launderer. Gain Launderer Skill Package. 10N
12-14 Fisherman. Gain Fisherman Skill Package. 10N
15 Household Servant. Roll on the table below.
1 : Butler. Gain Butler Skill Package.
2 : Cook. Gain Cook Skill Package.
3 : Housekeeper. Gain Housekeeper Skill Package.
4 : Gardner. Gain Gardner Skill Package.
5 : Stable Hand. Gain Stable Hand Skill Package.
6 : Footman. Gain Footman Skill Package.
10N
16 Tavern/Inn Employee. Roll on the table below.
1 : Bartender. Gain Bartender Skill Package.
2 : Serving Person. Gain Waiter Skill Package.
3 : Housekeeper. Gain Housekeeper Skill Package.
4 : Bouncer. Gain Thug Skill Package.
10N
17 Street Vender. Gain Trader Skill Package. 10N
18 Soldier 10O
19 Craftsman 10F
20 Tinker. Gain Tinker Skill Package 10N

Table 10J

Roll Result Next Table
1 Professional Assassin. Gain Assassin Skill Package. 10N
2 Gladiator. Gain Warrior Skill Package. 10N
3 Adventurer. 10D
4 Career Criminal. 10H
5 Priest 10M
6 Runeschrivjer. Gain A-Ar Bloodline Skill Package 10N
7 Jack-Of-All-Trades. Gain Jack-Of-All-Trades Skill Enhancer. 10N
8 Bard. Gain Bard Skill Package 10N
9 Printer. Gain Printer Skill Package. 10N
10 Spy. Gain Assassin Skill Package. 10N
11 Guild Thief. Gain Thief Skill Package. 10N
12 Astrologer. Gain Astrologer Skill Package. 10N
13 Rumormonger. Gain Well Connected Skill Enhancer. 10N
14 Priest 10M
15 Spirit Binder. Gain A-Ar Bloodline Skill Package 10N
16 Professional Gambler. Gain Gambler Skill Package. 10N
17 Healer/Herbalist. Gain Healer Skill Package. 10N
18 Veterinarian. Gain Veterinarian Skill Package. 10N
19 Ship Builder. Gain Shipwright Skill Package. 10N
20 Roll Again 10J

Table 10K

Roll Result Next Table
1 Money Lender. Gain Money Lender Skill Package. 10N
2-5 Merchant 10G
6 Business Owner. Roll again on Table 10I to determine what business. The NPC does not actually do the work him or herself. 10I
7-8 Craftsman 10P
9 Instructor - Roll on the table below.
1 : Weapon Use. Gain Warrior Package. \\2 : Roll on Table 10Q to determine the skill he/she teaches.
3 : Military Skill. Roll on the table below.
* 1 : Table 10R
* 2 : Table 10S
* 3 : Table 10T
* 4 : Table 10U
4 : A Craft. Roll on the table below.
* 1-2 : Table 10F
* 3-4 : Table 10P
* 5-6 : Table 10V
10N
10 Government Official. 10W
11 Craftsman 10F
12 Chef. Gain Cook Skill Package. 10N
13 An Overseer. Roll on Table 10I to determine the workers he oversees. Gain the appropriate Skill Package. 10I
14 Innkeeper. Gain Innkeeper Skill Package 10N
15 Scribe. Gain Scribe Skill Package. 10N
16 Guide. Gain Forester Skill Package. 10N
17 Ship Captain. Gain Sailor Skill Package. 10N
18 Engineer. Gain Engineer Skill Package. 10N
19 Teacher. Gain Teacher Skill Package. 10N
20 Tavern Owner. Gain Tavernkeeper Skill Package. 10N

Table 10L

Roll Result Next Table
1 Runeschrivjer. Gain A-Ar Bloodline Skill Package 10N
2 Engineer. Gain Engineer Skill Package. 10N
3 Architect. Gain Architect Skill Package. 10N
4 Chiurgeon. Gain Chiurgeon Skill Package. 10N
5-7 Merchant 10G
8 Craftsman 10V
9 Courtier/Courtesan. Gain Courtier Skill Package. 10N
10 Diplomat. Gain Diplomat Skill Package. 10N
11 Author/Playwright/Poet. Gain Poet Skill Package. 10N
12 Barrister. Gain Barrister Skill Package. 10N
13 Philosopher. Gain Philosopher Skill Package. 10N
14 Craftsman 10P
15 Interpreter. Gain Linguist Skill Enhancer. 10N
16 Government Official. 10W
17 Banker. Gain Moneylender Skill Package. 10N
18 Business Owner. Roll again on Table 10I to determine what business. The NPC does not actually do the work him or herself. 10I
19 Landlord. Roll 1D10 for number of properties owned. Gain Real Estate Broker Skill Package. 10N
20 Guild Master. 10P

Table 10M determines the religious orientation of a Priest NPC. The character will acquire the Religious Upbringing Skill Package that is appropriate for the religious orientation rolled below.

Table 10M

Roll Lucani Doresti All Others Next Table
1-2 Sorcerer-Priest Manes Red Gods 10N
3-4 Sorcerer-Priest Shosmayumi Red Gods 10N
5-20 Sorcerer-Priest Fendirisha Red Gods 10N
21-22 Sorcerer-Priest Ispa Yellow Gods 10N
23-24 Sorcerer-Priest Pola Yellow Gods 10N
25-26 Sorcerer-Priest Xesina Yellow Gods 10N
27-28 Sorcerer-Priest Phraotes Yellow Gods 10N
29-30 Sorcerer-Priest Testian Yellow Gods 10N
31-32 Sorcerer-Priest Chulashmel Yellow Gods 10N
33-34 Sorcerer-Priest Eiri Yellow Gods 10N
35-36 Sorcerer-Priest Tannermet Yellow Gods 10N
37-38 Sorcerer-Priest Varro Yellow Gods 10N
39-40 Sorcerer-Priest Vashti Yellow Gods 10N
41-42 Sorcerer-Priest Ereldar Yellow Gods 10N
43-44 Sorcerer-Priest Maidet Yellow Gods 10N
45-46 Sorcerer-Priest Ofrinea Yellow Gods 10N
47-48 Sorcerer-Priest Siterrist Yellow Gods 10N
49-50 Sorcerer-Priest Tengiron Yellow Gods 10N
51-52 Sorcerer-Priest Deelath Blue Gods 10N
53-54 Sorcerer-Priest Ezema Blue Gods 10N
55-56 Sorcerer-Priest Ezemend Blue Gods 10N
57-58 Sorcerer-Priest Jannet Blue Gods 10N
59-60 Sorcerer-Priest Lamber Blue Gods 10N
61-62 Sorcerer-Priest Mininyen Blue Gods 10N
63-64 Sorcerer-Priest Nantunas Blue Gods 10N
65-66 Sorcerer-Priest Vamind Blue Gods 10N
67-82 Sorcerer-Priest Pane Blue Gods 10N
83-84 Sorcerer-Priest Xeruvames Blue Gods 10N
85-86 Sorcerer-Priest Nemera Blue Gods 10N
87-88 Sorcerer-Priest Otames Blue Gods 10N
89-90 Sorcerer-Priest Reshan Blue Gods 10N
91-92 Sorcerer-Priest Mani Blue Gods 10N
93-94 Sorcerer-Priest Maserestus Blue Gods 10N
95-96 Sorcerer-Priest Octitius Blue Gods 10N
97-98 Sorcerer-Priest Sautia Blue Gods 10N
99-100 Sorcerer-Priest Merele Blue Gods 10N

Table 10N creates noteworthy characteristics of the NPC. Please roll 1D3 times on the table below. Sometimes you will be asked to go to another table to generate some detail or other. If asked to do so, then generate the specific detail and then return here until all 1D3 traits are finished, then go on to Table 11 - Childhood Events.

Table 10N

Roll Result Next Table
1 Noted for a particular personality trait. Roll on the table below.
1-3 : Table 647 - Light Traits
4-5 : Table 648 - Dark Traits
6 : Table 649 - Exotic Traits
11
2 NPC had 1D3 Unusual Birth Circumstances. Roll these on Table 9 - Unusual Births with no modifiers. 11
3 Devotes time to a hobby. Roll on Table 427 - Hobbies 11
4 Possesses an unusual item. Roll on Table 863 - Gifts and Legacies 11
5 NPC is particularly inventive, creative, possibly even artistic 11
6 NPC was affected by an exotic event that is spoken of often. Roll on Table 544 - Exotic Events 11
7 NPC talks of a legendary lost treasure and even has vague hints as to its possible location 11
8 NPC has an obsession regarding something that happened (or might happen). Roll on the table below.
1 : A relationship with someone. Roll on Table 750 - Others
2 : A significant event from their past. Roll on Table 11 - Childhood Events
3 : The working out of a personality trait. Roll on the table below.
* 1-3 : Table 647 - Light Traits
* 4-6 : Table 648 - Dark Traits
4 : The accomplishment of a motivation. Roll on Table 1000 - Motivations
5 : Accomplishing a future event. Roll on Table 217 - Adulthood Events
6 : Preventing a future event. Roll on Table 217 - Adulthood Events
11
9 NPC has a secret identity. Roll on Table 3 - Igard Confederacy Social Status and then determine the profession of the secret identity. 11
10 NPC has a patron. Roll on Table 543 - In Service Of… 11
11 NPC is a military veteran. Roll on Table 12 - Military Experience. 11
12 NPC is very religious and tries to evangelize others to join his faith. Roll on Table 10M to determine the religion. 11
13 NPC is noted for (or hesitant to speak about) something that occurred in their past. Roll on the table below.
1 Roll on Table 217 - Adulthood Events. NPC is famous; possibly even a hero, for this event.
2 Roll on Table 217 - Adulthood Events. NPC is persecuted; possibly even villanized, for this event.
3 NPC is locally important and not just another face in the crowd
4 Roll on Table 217 - Adulthood Events. NPC will not talk about this event.
11
14 NPC's family relationship involves something noteworthy. Roll on the table below.
1 NPC is particularly loving towards his family
2 NPC does not love his family or children
3 NPC is unfaithful to spouse
4 NPC was previously married 1D4 times
11
15-16 NPC was originally from another land. Roll on Table 8A 11
17 NPC was originally from a different Social Status. Roll on Table 3 - Igard Confederacy Social Status 11
18 NPC has noteworthy friends and/or enemies. Roll on table below.
1 NPC has a rival. Roll on Table 762 - Rivals to determine the nature of the rivalry. Roll 1D6 on a result of 5-6, the rivalry extends to the player.
2 NPC had many enemies. Roll 1D10+2 to determine the number. Roll on Table 762 - Rivals to determine the nature of each enemy. Roll 1D6 on a result of 5-6, the enemy extends to the player.
3 NPC had many friends. Roll 1D10+2 to determine the number.
4 NPC has 1D6+1 jilted lovers
5 NPC had a companion. Roll on Table 761 - Companions
6 Roll twice more on this table, re-rolling 6's and duplicates.
11
19 NPC was horribly wounded. Roll on Table 870 - Serious Wounds 11
20 NPC is noted for their extremely unusual personality. Roll 1D3 times on Table 649 - Exotic Traits 11

Table 10W

Roll Result Next Table
1 Scribe. Gain Scribe Skill Package. 10N
2 Clerk. Gain Clerk Skill Package. 10N
3 Legionnaire. Gain Legionnaire Skill Package. 10N
4 Military Tribune. Gain Military Tribune Skill Package. 10N
5 Decurion. Gain Decurion Skill Package. 10N
6-7 Quaestor. Gain Quaestor Skill Package. 10N
8 Diplomat. Gain Diplomat Skill Package. 10N
9 Aedile. Gain Aedile Skill Package. 10N
10-11 Praetor. Gain Praetor Skill Package. 10N
12 Consul. Gain Consul Skill Package. 10N
13 Plebian Tribune. Gain Plebian Tribune Skill Package. 10N
14 Secret Policeman. Gain Secret Policeman Skill Package. 10N
15 Legionnaire. Gain Legionnaire Skill Package. 10N
16 Army Officer. Go to Table 538 - Military Rank to determine the actual rank. 10N
17 Aedile. Gain Aedile Skill Package. 10N
18 Senator. Gain Senator Skill Package. 10N
19 Quaestor. Gain Quaestor Skill Package. 10N
20 Spy. Gain Spy Skill Package. 10N

Continue to Table 11 - Childhood Events

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roleplaying/hero/kamarathin/table_10_-_parents.txt · Last modified: 2006/09/18 19:03 by 127.0.0.1