Table of Contents
The Chronicles of Counter-Harn: Game Logs
This page contains summaries of the high-level components comrpising the Chronicles of Counter-Harn. Summaries contain links to game logs to the current turn.
Part One: Caer Nurel
Caer Nurel follows the adventures of Sir Reinhardt Maddox as he is elevated unexpectedly from his station as an ill-born household knight in the service of Countess Curo to the position of Baron of Nurelia, a vast frontier region with but a single keep and village. Ordered to secure the remote keep, conceal its secret, and expand the Realm's settlement in the region, Sir Reinhardt will learn, far from Kaldor's heartlands, that the intrigue and danger swirling around the Realm's coming succession crisis will reach even into his remote domain.
- Turn One: Festival Wager
- Turn Two: The Lady's Maid
- Turn Three: The Best Laid Plans
- Turn Four: Compromising Positions
- Turn Five: Fireside Chat
- Turn Six: Assassins!
- Turn Seven: The Baron, The Gentle, and the Warrior
- Turn Eight: Letters At Dawn
- Turn Nine: The Four Horsemen
- Turn Ten: Peasant Camp
- Turn Eleven: Songs For The Downtrodden
- Turn Twelve: Voice Of The Oak
- Turn Thirteen: Night Raid
- Turn Fourteen: Liberation Day
- Turn Fifteen: On The Far Side Of The River
- Turn Sixteen: Baron On The Barrelhead
- Turn Seventeen: Returns and Departures
- Turn Eighteen: As The Village Turns
- Turn Nineteen: The Old Garden Bench
- Turn Twenty: Maters Of State
- Turn Twenty-One: Hunting Party
- Turn Twenty-Two: Death Ground
— David Queenann 2006/02/16 02:00
Part Two: Torastra's Game
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— David Queenann 2006/02/16 00:24