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roleplaying:hero:resources:gp:abeyance

Abeyance

This spell temporarily nullifies magical powers. The spells and effects so affected aren't so much turned off as they are temporarily held in check.

College: Change
Philosophy: Abjuration, Enchantment
Special Effects: Arcane Magic, Change, Abjuration, Enchantment, Metamagic
Effect: Suppress One Magical Powers 4d6
Casting Time: 1/2 Phase
Target/Area Affected: Single Magical Effect
Duration: Constant
Range: 300 meters
Active Cost: 60
Skill Roll Penalty: -3
Real Cost: 24
END Cost: 6

Abeyance: Suppress Magical Powers 4d6 - Any Magical Power (+1/2)(60 Active Points); Requires A Power Skill: Abjuration Magic Or Power Skill: Enchantment Magic Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/abeyance.txt · Last modified: 2009/08/31 21:28 by 127.0.0.1