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roleplaying:hero:resources:gp:behold_distant_events

Behold Distant Events

This spell, a more powerful variation of The Spell of Far Seeing. It allows the wizard to see what transpires at a place other than his current location. Like other scrying spells, the caster needs some sort of reflective focus object (such as a pool of water or a mirror) in which to stare.

College: Information
Philosophy: Divination
Special Effects: Arcane Magic, Information, Divination
Effect: Sight Group Clairsentience
Casting Time: 1 Turn
Target/Area Affected: Caster
Duration: Constant
Range: 2000 Meters
Active Cost: 44
Skill Roll Penalty: -2
Real Cost: 12
END Cost: 4

Behold Distant Events: Clairsentience (Sight Group), +5 To PER Roll - Increased Maximum Range (2000 Meters; +3/4)(44 Active Points); Extra Time (1 Turn; Activation Only; -3/4), Concentration (1/2 DCV; Throughout; -1/2), OIF: Reflective Viewing Surface (-1/2), Requires A Power Skill: Divination Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/behold_distant_events.txt · Last modified: 2009/08/31 21:29 by 127.0.0.1