Call to the Waves
This spell allows the wizard to summon a water elemental. The elemental will be friendly toward the caster (at least initially) and is generally willing to at least listen to him. To use the spell, the caster must have drawn a circle of summoning, and must be in a large room or outdoors.
College: Forces
Philosophy: Summoning
Side Effects: Arcane Magic, Forces, Summoning, Elemental Magic, Water Magic
Effect: Summon Water Elemental
Casting Time: 1 Turn
Target/Area Affected: Single Water Elemental
Duration: Instant
Range: No Range
Active Cost: 121
Skill Roll Penalty: -6
Real Cost: 27
END Cost: 14
Call to the Waves: Summon One Water Elemental Built On Up To 485 Points - Friendly (+1/4)(121 Active Points); OIF: Summoning Diagram (Very Difficult To Obtain, Fragile; -1), Extra Time (1 Turn; Only To Activate; Character May Take No Other Actions; -3/4), Requires A Power Skill: Summoning Magic Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4).
Spell created by Jack Butler
Go back to start