roleplaying:hero:resources:gp:detect_magic
Detect Magic
This spell reveals to the wizard the presence of magic within his range of perception. Magical phenomena, spells, and objects all glow within his line of sight.
College: Information
Philosophy: Divination
Effect: Detect Magic 21-
Casting Time: 1/2 Phase
Target/Area Affected: Caster
Duration: Constant
Range: Self
Active Cost: 20
Skill Roll Penalty: -1
Real Cost: 7
END Cost: 2
Detect Magic: Detect Magic 21- (Large Class Of Things; Sight Group)(20 Active Points) - Costs END (-1/2), Requires A Power Skill: Divination Magic Roll (-1/2), Sense Affected As Both Sight Group And Mystic Group (-1/4), Gestures (-1/4), Incantations (-1/4).
Spell created by Jack Butler
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roleplaying/hero/resources/gp/detect_magic.txt · Last modified: 2009/08/31 21:30 by 127.0.0.1