Table of Contents
CMDR THOR, lord of Thrudvang
Thor is the son of Odin, lord of the AESIR, the Asgardr space-borne commandos. He weilds the hammer Mjollnr, crafted for him by the Dvergar miliary contractors, Sindri and Brokkr of Savartalfheim.
He is truly his father's son, having defeated many Jotnar in both space and ground conflicts, gaining much honor for his unit of AESIR. Many of his own warriors have been promoted to either VALKYRIE or EINHERJAR, Odin's elite units, and rather than consider them lost, he exults in their new positions at AESIR Command in Asgard.
His love interest is a member of AESIR, Lieutenant Sif. When deployment schedules conspire to allow meetings, they usually engage in games of Tafl and get very drunk.
Thor has engaged in an ongoing affair with a Jotun battle-suit pilot, Jarnsaxa. If the affair came to light, it could cause Thor his position. It would be a great embarasment at the very least. In this, he is very like his father, as his mother is the Jotun, Jord, whom he rarely sees due to the current conflict.
He has been tasked with tracking down his traitor uncle, Loki, and uncover clues about something called Ragnarok and the battleship Jormundgandr. Loki is suspected to have gone over to the Jotnar. If true, it is likely that Fenris and Hel, Thor's cousins, have most likely defected as well.
Thor
Character created with Hero Designer, version 2007122904
CHARACTERISTICS
Val | Char | Base | Points | Roll | Notes |
---|---|---|---|---|---|
18 | STR | 10 | 8 | 13- | HTH Damage 3 1/2d6 END [4] |
15 | DEX | 10 | 15 | 12- | OCV 5 DCV 5 |
15 | CON | 10 | 10 | 12- | |
13 | BODY | 10 | 6 | 12- | |
15 | INT | 10 | 5 | 12- | PER Roll 12- |
13 | EGO | 10 | 6 | 12- | ECV: 4 |
16 | PRE | 10 | 6 | 12- | PRE Attack: 3d6 |
14 | COM | 10 | 2 | 12- | |
4/19 | PD | 4 | 0 | 4/19 PD (0/15 rPD) | |
4/19 | ED | 3 | 1 | 4/19 ED (0/15 rED) | |
4 | SPD | 2.5 | 15 | Phases: 3, 6, 9, 12 | |
7 | REC | 7 | 0 | ||
30 | END | 30 | 0 | ||
30 | STUN | 30 | 0 | ||
6“ | Running | 6 | 0 | ||
2” | Swimming | 2 | 0 | ||
3 1/2“ | Leaping | 4 | 0 |
74 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 100
Disad Points: 90
Total Points: 154
SKILLS
Cost | Name |
---|---|
3 | Combat Driving 12- |
3 | Combat Piloting 12- |
9 | Personal Weapon Training: +3 with Mjollnr |
3 | Demolitions 12- |
3 | Electronics 12- |
3 | Gambling (Tafl) 13- |
0 | Language: Asgardian (completely fluent) (3 Active Points) |
3 | Language: Jotun (completely fluent) |
2 | Language: Dvergar (fluent conversation) |
1 | Language: Alfer (basic conversation) |
3 | Mechanics 12- |
3 | Paramedics 12- |
4 | PS: Soldier 13- |
3 | Stealth 12- |
3 | Survival 12- |
5 | Systems Operation (Power Armor) 13- |
3 | Tactics 12- |
1 | TF (player's choice) |
3 | WF (6 points' worth): Common Melee Weapons, Energy Weapons |
3 | Weaponsmith (one category) 12- |
61 Total Skills Cost
TALENTS
Cost | Name |
---|---|
16 | Berserk Fury |
3 | Absolute Range Sense |
19 Total Talents Cost
EQUIPMENT
Cost | Equipment | END |
---|---|---|
Medium Battle Armor | ||
1) Armor: Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2), Armor Weight (-1/2), Activation Roll 14- (-1/2), Real Armor (-1/4) | 0 | |
2) Communications System: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2) | 0 | |
3) Closed Radio Link: Mind Link , Specific Group of Minds, Number of Minds (x8) (25 Active Points); Only With Others Who Have Mind Link (-1), OIF (-1/2) | 0 | |
4) Sight Augmentation Systems: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) | 0 | |
5) Sight Augmentation Systems: Nightvision (5 Active Points); OIF (-1/2) | 0 | |
6) Sight Augmentation Systems: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) | 0 | |
7) Sight Augmentation Systems: +8 versus Range Modifier for Sight Group (12 Active Points); OIF (-1/2) | 0 | |
Sensory Protection: Sight Group Flash Defense (12 points) (12 Active Points); OIF (-1/2) | 0 | |
9) Sensory Protection: Hearing Group Flash Defense (12 points) (12 Active Points); OIF (-1/2) | 0 | |
10) Oxy Supply: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2) | 0 | |
Mjollnr - Unique Master-crafted Weapon | ||
1) Impact: Energy Blast 6d6, 16 Charges (Gravitic Power Pack; +0), Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (60 Active Points); STR Minimum 18 and higher (-1), No Range (-1/2), Real Weapon (-1/4) | [16] | |
2) Thrown Hammer: Energy Blast 6d6, 16 Charges (Gravitic Power Pack; +0), Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (60 Active Points); STR Minimum 18 and higher (-1), Real Weapon (-1/4) | [16] | |
Ivaldi Laser Pistol: (Total: 51 Active Cost, 16 Real Cost) Killing Attack - Ranged 2 1/2d6, 16 Charges (+0) (40 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4), Beam (-1/4), Blocked By Smoke Or Steam (-1/4) (Real Cost: 11) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 3) | [16] |
Equipment costs shown above are for reference only, and are not included in Total Cost.
DISADVANTAGES
Cost | Name |
---|---|
15 | Hunted: Jotun 14- (Less Pow, Harshly Punish) |
25 | Social Limitation: Subject to Orders (Very Frequently, Severe) |
15 | Distinctive Features: Uniform (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) |
15 | Dark Secret: Affair With Jotun Jarnsaxa |
20 | Psychological Limitation: Sense of Duty (Very Common, Strong) |
90 Total Disadvantages Cost
APPEARANCE
Hair Colour: Red
Eye Colour: Blue
Height: 2.00 m
Weight: 100.00 kg